This talk is my slightly expanded version of that statement, and should hopefully understand what "Free" is, what purpose it serves and where it came from.

Free is something I've wanted to understand for quite a while, but could never quite figure it out. I’d essentially given up on it until a friend of mine, known to be particularly fond of pithy statements, told me "Free is merely the defunctionalisation of Monad in its most uncomfortable configuration". He didn’t add "what’s the problem?" but it was clearly implied.
The odd thing though is that after playing with this for a bit, it turned out to be exactly what I needed to hear to get me unstuck.
This talk is my slightly expanded version of that statement, and should hopefully understand what "Free" is, what purpose it serves and where it came from.
This talk aims to equip the audience with the minimum required bagage to get comfortable working with contravariance.
Let's write a game in Scala Native, for Playdate!
We managed to alleviate almost entirely the slowdown induced by Tapir in a web socket server. The journey towards this goal was quite insightful, and we would like to share it with you.
In this talk, I will cover three key concepts that emerged from reflecting on this past year of learning: making mistakes, helping others to help you and finding community.
In this talk, we will take a tour around the `error` function. Starting from the simple use-cases and ending up with sophisticated yet developer-friendly error messages.