Let's write a game in Scala Native, for Playdate!
Let's write a game in Scala Native, for Playdate!
It's a tiny console with very limited hardware and a 1-bit black&white screen. Having a well-documented C API, it's a perfect candidate for playing with using Scala Native! What could go wrong...Turns out, it's quite challenging, especially for someone mostly working in the safe haven of the JVM.
In this talk, I'll share with you:
- What I've learned about Scala Native as part of this journey
- Problems I've stumbled upon on my way to run SN on an unsupported platform
- Hopefully, a demo on the actual device. If I don't figure it out by the time of the conference, at least we'll have a game in the official Playdate simulator :)
I would like to go over the most relevant tools and changes that can improve your developer experience.
This talk aims to equip the audience with the minimum required bagage to get comfortable working with contravariance.
In this talk, we will start with the basics, understanding what build caching is and why it can be a bit tricky to handle in real projects.
In this talk, I will cover three key concepts that emerged from reflecting on this past year of learning: making mistakes, helping others to help you and finding community.