Let's write a game in Scala Native, for Playdate!

Let's write a game in Scala Native, for Playdate!
It's a tiny console with very limited hardware and a 1-bit black&white screen. Having a well-documented C API, it's a perfect candidate for playing with using Scala Native! What could go wrong...Turns out, it's quite challenging, especially for someone mostly working in the safe haven of the JVM.
In this talk, I'll share with you:
- What I've learned about Scala Native as part of this journey
- Problems I've stumbled upon on my way to run SN on an unsupported platform
- Hopefully, a demo on the actual device. If I don't figure it out by the time of the conference, at least we'll have a game in the official Playdate simulator :)
This talk aims to equip the audience with the minimum required bagage to get comfortable working with contravariance.
In this talk, we’ll show first the different techniques we can use to apply constraints is our domains. Then, we’ll present Iron, its features, extensions, and integrations. We’ll finish by showcasing a fully integrated constraint-enforcing app.
In this talk, I will cover three key concepts that emerged from reflecting on this past year of learning: making mistakes, helping others to help you and finding community.
Don't miss out on this opportunity to connect with Scalar community and create lasting memories