Let's write a game in Scala Native, for Playdate!
Let's write a game in Scala Native, for Playdate!
It's a tiny console with very limited hardware and a 1-bit black&white screen. Having a well-documented C API, it's a perfect candidate for playing with using Scala Native! What could go wrong...Turns out, it's quite challenging, especially for someone mostly working in the safe haven of the JVM.
In this talk, I'll share with you:
- What I've learned about Scala Native as part of this journey
- Problems I've stumbled upon on my way to run SN on an unsupported platform
- Hopefully, a demo on the actual device. If I don't figure it out by the time of the conference, at least we'll have a game in the official Playdate simulator :)
Join me for a fun and possibly opinionated talk about the state of Scala and other JVM languages.
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We managed to alleviate almost entirely the slowdown induced by Tapir in a web socket server. The journey towards this goal was quite insightful, and we would like to share it with you.
I propose that we can extend Mirrors to operations, and use the most natural DSL of all - plain trait definitions.
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