Let's write a game in Scala Native, for Playdate!
Let's write a game in Scala Native, for Playdate!
It's a tiny console with very limited hardware and a 1-bit black&white screen. Having a well-documented C API, it's a perfect candidate for playing with using Scala Native! What could go wrong...Turns out, it's quite challenging, especially for someone mostly working in the safe haven of the JVM.
In this talk, I'll share with you:
- What I've learned about Scala Native as part of this journey
- Problems I've stumbled upon on my way to run SN on an unsupported platform
- Hopefully, a demo on the actual device. If I don't figure it out by the time of the conference, at least we'll have a game in the official Playdate simulator :)
In this session, I will guide you through two recent additions to Ox that I helped implement: channel operators and retries.
In this talk, we will demonstrate some elegant applications of functional programming in Scala, with even more elegant visual results - all with live code and real-time output.
Listen to a story of how we have dealt with 201 obstacles allowing us to run multithreaded programs natively!
Don't miss out on this opportunity to connect with Scalar community and create lasting memories
I would like to go over the most relevant tools and changes that can improve your developer experience.
I propose that we can extend Mirrors to operations, and use the most natural DSL of all - plain trait definitions.